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user9778
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2 votes
2 answers
5k views

Z-Buffer algorithm vs Painter's algorithm?

0 votes
1 answer
4k views

What is mipmapping?

4 votes
1 answer
2k views

How does GLSL code get “loaded” and “compiled”?

-2 votes
1 answer
946 views

What are the 3 types of light reflection from surfaces in the Phong Lighting Model?

4 votes
1 answer
778 views

Why do polygons have to be "simple" and "convex"?

3 votes
1 answer
488 views

Smooth shading on sphere approximation

0 votes
1 answer
454 views

How does the Modified Phong Lighting Model from the Phong Lighting Model?

0 votes
1 answer
430 views

How are normals assigned to vertices in different types of shading?

1 vote
1 answer
317 views

Bresenham's algorithm next pixel?

2 votes
1 answer
56 views

What are the outcodes that would be assigned to these points?