Reynolds's user avatar
Reynolds's user avatar
Reynolds's user avatar
Reynolds
  • Member for 4 years, 10 months
  • Last seen more than a month ago
  • The Netherlands
6 votes
Accepted

How do people come up with subdivision schemes?

4 votes
Accepted

Why is the valence of regular vertices 6?

4 votes

How to compute normal in quartic Walton-Meek's Gregory patch in tessellation shader?

4 votes
Accepted

If you can use subdivision surfaces for 2D curves

4 votes
Accepted

What's the word for "how noticeable a particular part or pixel of an image is to a human"?

3 votes

How to take the derivative of a Bézier curve?

3 votes
Accepted

How to obtain generalized barycentric coordinates for n-sided polygon?

3 votes
Accepted

How to create 2D (directional) noise?

3 votes
Accepted

Subdivision scheme where the faces and edges have weights (not necessarily scalar weights)

2 votes
Accepted

Determining the function of a radial gradient fill with midpoint

2 votes
Accepted

When unsetting a VAO, should you also unbind the associated VBOs?

2 votes
Accepted

Let GPU write to itself

2 votes

Problems with Subdivision Surfaces

2 votes

Parametrize set of unordered points in 3d space

2 votes
Accepted

Efficiently drawing multiple instances of 3D objects

2 votes
Accepted

What noises can be sliced?

2 votes
Accepted

results of Curved PN-Triangles algorithm has visible edges

1 vote

Half-Edge Data Structure with holes

1 vote
Accepted

Catmull–Clark issue with plane corners

1 vote

HalfEdge: How to get list of all faces from one face

1 vote

glsl passing data array from vertex to tessellation control shader

1 vote
Accepted

In texture mapping, should we set texture coordinate to every vertex or can I skip vertices in between?

1 vote

Why does opengl perform clipping in clip coordinates?

1 vote

OpenGL - drawing icosahedrons and cylinders and combining them

1 vote

Can I get numeric data from a color map?

1 vote
Accepted

What is wrong with my glDrawElement code

1 vote

Creating a Smooth 3D Mesh from a 2D Outline

0 votes

Understanding how gradient noise generation works

0 votes
Accepted

How to do linear interpolation?