As of May 31, 2023, we have updated our Code of Conduct.
bernie's user avatar
bernie's user avatar
bernie's user avatar
bernie
  • Member for 5 years, 7 months
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18 votes

When is a compute shader more efficient than a pixel shader for image filtering?

4 votes
Accepted

Do stencil tests use any acceleration techniques?

4 votes
Accepted

How to shift color values of a single RGB channel

3 votes

How to calculate ray

3 votes
Accepted

Benefits of Clustered Shading vs Tiled Shading?

3 votes

Additive blending with weighted-blended order independent transparency

3 votes

Algorithms to "anti-alias" (or somehow improve) binary 1-bit drawings and fonts

2 votes
Accepted

Blending for Floating Point Texture

2 votes

WebGL - issues doing a simple texture downsample

2 votes
Accepted

Are there LOD Algorithms that work through removing objects?

2 votes
Accepted

Bump mapping with triangles and height maps

2 votes
Accepted

3ds max: Z-fighting when working with Large Objects

2 votes

Why MOCAP data don't use simple point coordinates?

1 vote
Accepted

What is the oldest hardware able to feasibly support Vulkan?

1 vote
Accepted

Nice way to make noise seamless (without tampering with the noise generator)

1 vote

Extracting the green-screen region borders

1 vote
Accepted

Rounding corners of polygon given vertices of its corners

1 vote

How does a GLSL Sampler2D read a Vec2 UV coordinate to determine UV range

0 votes

Why is precalculating a distortion different from calculating it in the shader?

0 votes

Export Model Textures Per Face