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Makogan
  • Member for 6 years, 1 month
  • Last seen more than a month ago
1 vote
2 answers
2k views

Why is this not a proper solution to handling transparency in deferred rendering?

1 vote
0 answers
96 views

How to eliminate line aliasing in an object made of cubes?

1 vote
1 answer
166 views

How does the Lane Riesenfeld algorithm work?

1 vote
0 answers
40 views

Program to visualize geodesics and linear projection of an ellipsoid simultaneously

1 vote
1 answer
118 views

Can you avoid querying for a texture location in OpenGL?

1 vote
0 answers
515 views

How to properly modify a ray in a raytracer to achieve camera rotation

1 vote
0 answers
41 views

How are non-triangular wavefront meshes handled?

1 vote
0 answers
40 views

Proper design of data structure to store wavefront file information?

1 vote
1 answer
3k views

How do you load multiple textures into an array texture with OpenGL?

1 vote
2 answers
271 views

How to assign a texture to a single entry of a texture array?

1 vote
0 answers
95 views

Handling varying texture sizes in an array texture

1 vote
1 answer
405 views

Understanding material .mtl files

1 vote
0 answers
771 views

How exactly do soft shadows get generated using a voxel cone tracing rendering technique?

1 vote
0 answers
308 views

Voxel cone tracing artifacts (what causes them and how to solve them)?

0 votes
0 answers
262 views

Changing coordinate system from texelFetch to textureLod is breaking the algebra

0 votes
0 answers
167 views

Hard edges appearing in voxel cone tracing (how to remove them?)

0 votes
0 answers
46 views

How to apply SSRT to an existing image with associated depth map?

0 votes
1 answer
69 views

Is there any free software to visualize a texture mapped to a sphere? [closed]

0 votes
1 answer
527 views

How to use shadow mapping and deferred rendering to create a large amount of lights?

0 votes
1 answer
85 views

kinematics and dynamics of a sphere in a spring mass system?

0 votes
0 answers
148 views

How to guarantee rasterization of triangles in a voxel representation

0 votes
1 answer
834 views

What is the typical use case for rendering to an image through imageStore?

0 votes
0 answers
110 views

Loop subdivision, certain areas converging towards degenerate geometry

0 votes
1 answer
143 views

How do you compute the winding number of a closed poly curve?

0 votes
0 answers
51 views

How to ensure that the raytrcing coordinate system is teh same as the projection one?

0 votes
1 answer
753 views

Self intersection artifacts in 3D image raytracing

0 votes
1 answer
538 views

Reading thesis on cone tracing, did the author make a mistake?

0 votes
0 answers
52 views

MMP Geodesic algorithm I need clarification

0 votes
1 answer
61 views

Fast and exact Geodesics on meshes, Backtracking confusion

0 votes
0 answers
50 views

Are there algorithms besides Canny edge detection that can create consistent width edges?