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Makogan
  • Member for 5 years, 11 months
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2 votes
1 answer
140 views

Improve accuracy of mesh gradient?

2 votes
0 answers
141 views

Sparse voxel oct tree tracing, optimization tricks?

2 votes
1 answer
123 views

Can you encode a reflection in a quaternion?

2 votes
0 answers
38 views

Double quaternion skinning artifacts

2 votes
1 answer
66 views

How to create a mesh from a skeleton?

2 votes
1 answer
104 views

Inspecting gltf animation data

2 votes
0 answers
50 views

Stitching 2 boundaries together

2 votes
2 answers
147 views

3D triangle rasterization to voxels

1 vote
2 answers
301 views

Half Edge criterion to check if an edge flip is illegal?

1 vote
1 answer
145 views

How to apply a linear transformation to gltf data

1 vote
2 answers
148 views

Clever projection of point onto triangle?

1 vote
0 answers
30 views

Mapping a box to an inverse frustum

1 vote
0 answers
53 views

Inverting perspective projection doesn't yield frustum?

1 vote
0 answers
25 views

A fresh perspective confusion about a paragraph

1 vote
1 answer
114 views

Defining the proper sdf for this structure

1 vote
0 answers
38 views

Geodesic triangle strip algorithm

1 vote
0 answers
36 views

How to get a polyline from an image with consistent winding number

1 vote
1 answer
74 views

Why are these 2 buffers joint while extracting glTF information?

1 vote
1 answer
54 views

Subdivision scheme where the faces and edges have weights (not necessarily scalar weights)

1 vote
2 answers
118 views

Heat Method (Crane et Al) How do we pick u?

1 vote
2 answers
1k views

Calculate normals from vertices

1 vote
1 answer
95 views

Approximating Geodesics in a half edge DS, how can I refine my mesh to get good approximations

1 vote
0 answers
20 views

How to handle object drawables?

1 vote
0 answers
79 views

How to Pan Zoom a spherical camera?

1 vote
0 answers
92 views

What other geometry processing data structures are there?

1 vote
0 answers
62 views

Anti aliasing thin features in textures

1 vote
1 answer
560 views

How to handle Half edge boundary edge iteration from vertex?

1 vote
1 answer
88 views

Has anyone found an analytic solution to the product of spherical gaussians from Xu et al?

1 vote
1 answer
71 views

Finding geodesics on a mesh?

1 vote
2 answers
2k views

Why is this not a proper solution to handling transparency in deferred rendering?