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Makogan
  • Member for 6 years, 11 months
  • Last seen more than a month ago
6 votes
3 answers
7k views

What is an OpenGL VAO in a nutshell?

5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

1 vote
1 answer
3k views

How do you load multiple textures into an array texture with OpenGL?

9 votes
2 answers
3k views

Why are oct trees so much more common than hash tables?

2 votes
2 answers
3k views

Why is this not a proper solution to handling transparency in deferred rendering?

3 votes
1 answer
3k views

How to dynamically calculate texture coordinates in a vertex shader with OpenGL?

4 votes
1 answer
2k views

How to keep an object constant in screen space?

1 vote
2 answers
2k views

Calculate normals from vertices

3 votes
1 answer
1k views

Shader storage buffer indexing by 4 bytes instead of 3?

3 votes
1 answer
1k views

How to solve Z buffer artifacts

7 votes
1 answer
899 views

Visualizing the Lane-Riesenfeld Algorithm

0 votes
1 answer
896 views

What is the typical use case for rendering to an image through imageStore?

1 vote
1 answer
860 views

How to handle Half edge boundary edge iteration from vertex?

0 votes
1 answer
855 views

Self intersection artifacts in 3D image raytracing

1 vote
0 answers
838 views

How exactly do soft shadows get generated using a voxel cone tracing rendering technique?

3 votes
1 answer
830 views

Difference between a spherical camera and a trackball camera

2 votes
2 answers
780 views

Discrete Gradient?

0 votes
1 answer
757 views

What's a simple way to find connected components in a mesh?

4 votes
2 answers
648 views

Should you measure mesh complexity in triangles or vertices?

0 votes
1 answer
648 views

Reading thesis on cone tracing, did the author make a mistake?

4 votes
1 answer
587 views

Experimental real-time shadowing techniques?

3 votes
1 answer
566 views

How to smooth out a voxel grid?

1 vote
0 answers
553 views

How to properly modify a ray in a raytracer to achieve camera rotation

0 votes
1 answer
537 views

How to use shadow mapping and deferred rendering to create a large amount of lights?

2 votes
1 answer
536 views

Help understanding Perlin Noise

1 vote
2 answers
509 views

Half Edge criterion to check if an edge flip is illegal?

1 vote
1 answer
489 views

Understanding material .mtl files

3 votes
1 answer
486 views

How to subdivide faces with a half edge DS?

0 votes
1 answer
471 views

Screen Space anti aliasing?

1 vote
2 answers
438 views

Clever projection of point onto triangle?