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Makogan
  • Member for 6 years, 1 month
  • Last seen more than a month ago
6 votes
3 answers
6k views

What is an OpenGL VAO in a nutshell?

5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

1 vote
1 answer
3k views

How do you load multiple textures into an array texture with OpenGL?

9 votes
2 answers
2k views

Why are oct trees so much more common than hash tables?

3 votes
1 answer
2k views

How to dynamically calculate texture coordinates in a vertex shader with OpenGL?

1 vote
2 answers
2k views

Why is this not a proper solution to handling transparency in deferred rendering?

4 votes
1 answer
2k views

How to keep an object constant in screen space?

1 vote
2 answers
1k views

Calculate normals from vertices

3 votes
1 answer
1k views

Shader storage buffer indexing by 4 bytes instead of 3?

3 votes
1 answer
918 views

How to solve Z buffer artifacts

0 votes
1 answer
834 views

What is the typical use case for rendering to an image through imageStore?

7 votes
1 answer
781 views

Visualizing the Lane-Riesenfeld Algorithm

1 vote
0 answers
771 views

How exactly do soft shadows get generated using a voxel cone tracing rendering technique?

0 votes
1 answer
753 views

Self intersection artifacts in 3D image raytracing

2 votes
1 answer
655 views

Difference between a spherical camera and a trackball camera

1 vote
1 answer
634 views

How to handle Half edge boundary edge iteration from vertex?

4 votes
2 answers
563 views

Should you measure mesh complexity in triangles or vertices?

4 votes
1 answer
552 views

Experimental real-time shadowing techniques?

0 votes
1 answer
538 views

Reading thesis on cone tracing, did the author make a mistake?

0 votes
1 answer
527 views

How to use shadow mapping and deferred rendering to create a large amount of lights?

1 vote
0 answers
515 views

How to properly modify a ray in a raytracer to achieve camera rotation

3 votes
1 answer
508 views

How to smooth out a voxel grid?

2 votes
1 answer
504 views

Help understanding Perlin Noise

0 votes
1 answer
499 views

What's a simple way to find connected components in a mesh?

2 votes
2 answers
498 views

Discrete Gradient?

0 votes
1 answer
408 views

Screen Space anti aliasing?

1 vote
1 answer
405 views

Understanding material .mtl files

1 vote
2 answers
363 views

Half Edge criterion to check if an edge flip is illegal?

3 votes
1 answer
347 views

How to subdivide faces with a half edge DS?

3 votes
0 answers
329 views

Circular pattern aliasing in voxel ray tracer