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Makogan
  • Member for 5 years, 11 months
  • Last seen this week
0 votes
1 answer
76 views

Faring a region of a mesh connecting two curves

0 votes
1 answer
23 views

How to measure distortion of a parametrization?

-1 votes
2 answers
34 views

Finding vertices of a polytope?

2 votes
2 answers
147 views

3D triangle rasterization to voxels

0 votes
0 answers
21 views

Meshing a set of boundaries?

0 votes
0 answers
40 views

Robust convex hull in 3D?

2 votes
0 answers
50 views

Stitching 2 boundaries together

0 votes
2 answers
97 views

How do algorithmic botany algorithms generate their plant geometry from a skeleton?

1 vote
2 answers
148 views

Clever projection of point onto triangle?

2 votes
1 answer
66 views

How to create a mesh from a skeleton?

2 votes
0 answers
38 views

Double quaternion skinning artifacts

1 vote
0 answers
25 views

A fresh perspective confusion about a paragraph

1 vote
0 answers
53 views

Inverting perspective projection doesn't yield frustum?

1 vote
0 answers
30 views

Mapping a box to an inverse frustum

2 votes
1 answer
123 views

Can you encode a reflection in a quaternion?

1 vote
1 answer
145 views

How to apply a linear transformation to gltf data

2 votes
1 answer
104 views

Inspecting gltf animation data

0 votes
0 answers
13 views

Appending animations of different rigs?

1 vote
0 answers
38 views

Geodesic triangle strip algorithm

0 votes
0 answers
43 views

Getting something close to the convex full of SDFs using CSG operations

1 vote
1 answer
114 views

Defining the proper sdf for this structure

0 votes
0 answers
86 views

How to delete a face using open mesh?

0 votes
1 answer
437 views

What's a simple way to find connected components in a mesh?

1 vote
0 answers
36 views

How to get a polyline from an image with consistent winding number

2 votes
0 answers
141 views

Sparse voxel oct tree tracing, optimization tricks?

1 vote
2 answers
301 views

Half Edge criterion to check if an edge flip is illegal?

0 votes
2 answers
288 views

How to avoid curvature artifact in raytracer?

0 votes
0 answers
45 views

Offsetting value in shader causes unexpected/wrong logic

0 votes
1 answer
41 views

Computing heat diffusion creates weird results

0 votes
1 answer
63 views

Moving a vertex through the cursor