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Makogan
  • Member for 6 years, 8 months
  • Last seen more than a week ago
1 vote
2 answers
211 views

How to apply a linear transformation to gltf data

3 votes
1 answer
794 views

Difference between a spherical camera and a trackball camera

0 votes
1 answer
104 views

Extrapolating geometry across a triangle mesh?

1 vote
0 answers
62 views

Piecewise smoothing of a mesh?

0 votes
0 answers
20 views

How is re projection usually implemented in remeshing?

0 votes
1 answer
84 views

Faring a region of a mesh connecting two curves

0 votes
1 answer
38 views

How to measure distortion of a parametrization?

0 votes
2 answers
44 views

Finding vertices of a polytope?

2 votes
2 answers
703 views

Discrete Gradient?

1 vote
2 answers
378 views

Clever projection of point onto triangle?

2 votes
2 answers
318 views

3D triangle rasterization to voxels

0 votes
2 answers
139 views

How do algorithmic botany algorithms generate their plant geometry from a skeleton?

2 votes
0 answers
53 views

Stitching 2 boundaries together

2 votes
1 answer
135 views

How to create a mesh from a skeleton?

2 votes
0 answers
51 views

Double quaternion skinning artifacts

1 vote
0 answers
26 views

A fresh perspective confusion about a paragraph

1 vote
0 answers
64 views

Inverting perspective projection doesn't yield frustum?

1 vote
0 answers
87 views

Mapping a box to an inverse frustum

2 votes
1 answer
174 views

Can you encode a reflection in a quaternion?

2 votes
1 answer
206 views

Inspecting gltf animation data

1 vote
0 answers
41 views

Geodesic triangle strip algorithm

0 votes
0 answers
52 views

Getting something close to the convex full of SDFs using CSG operations

1 vote
1 answer
161 views

Defining the proper sdf for this structure

0 votes
0 answers
97 views

How to delete a face using open mesh?

0 votes
1 answer
691 views

What's a simple way to find connected components in a mesh?

1 vote
0 answers
37 views

How to get a polyline from an image with consistent winding number

0 votes
1 answer
66 views

Moving a vertex through the cursor

2 votes
0 answers
186 views

Sparse voxel oct tree tracing, optimization tricks?

1 vote
2 answers
469 views

Half Edge criterion to check if an edge flip is illegal?

2 votes
1 answer
164 views

Improve accuracy of mesh gradient?