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Makogan's user avatar
Makogan's user avatar
Makogan
  • Member for 5 years, 11 months
  • Last seen more than a week ago
9 votes
2 answers
2k views

Why are oct trees so much more common than hash tables?

7 votes
1 answer
755 views

Visualizing the Lane-Riesenfeld Algorithm

5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

5 votes
3 answers
6k views

What is an OpenGL VAO in a nutshell?

4 votes
1 answer
545 views

Experimental real-time shadowing techniques?

4 votes
2 answers
552 views

Should you measure mesh complexity in triangles or vertices?

4 votes
1 answer
115 views

How to approximate the heightmap of processed wood?

4 votes
1 answer
1k views

How to keep an object constant in screen space?

4 votes
1 answer
155 views

Gradient descent (Not ML) on arbitrary meshes

3 votes
1 answer
63 views

Mis understanding of the Heat Method

3 votes
1 answer
181 views

Why is the valence of regular vertices 6?

3 votes
1 answer
320 views

How to subdivide faces with a half edge DS?

3 votes
1 answer
191 views

How do people come up with subdivision schemes?

3 votes
1 answer
497 views

How to smooth out a voxel grid?

3 votes
0 answers
128 views

How can you avoid thin triangles in a parametric shape in a smart way?

3 votes
1 answer
897 views

How to solve Z buffer artifacts

3 votes
0 answers
323 views

Circular pattern aliasing in voxel ray tracer

3 votes
1 answer
247 views

How to voxelize geometry using textures and shaders?

3 votes
1 answer
2k views

How to dynamically calculate texture coordinates in a vertex shader with OpenGL?

3 votes
1 answer
1k views

Shader storage buffer indexing by 4 bytes instead of 3?

2 votes
1 answer
492 views

Help understanding Perlin Noise

2 votes
0 answers
83 views

How can you efficiently get the last element occluding light when rendering shadows?

2 votes
1 answer
128 views

Computing perspective directly

2 votes
0 answers
119 views

How to model braids?

2 votes
1 answer
595 views

Difference between a spherical camera and a trackball camera

2 votes
1 answer
129 views

Controlling "zoom" and "position" of a cubemap in shaders

2 votes
1 answer
75 views

Off by one error when creating face indices

2 votes
2 answers
443 views

Discrete Gradient?

2 votes
2 answers
161 views

Smart half edge iteration?

2 votes
1 answer
148 views

What's the simplest, open, animation format?