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Share Your Experience: Take the 2024 Developer Survey
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Makogan
  • Member for 6 years, 7 months
  • Last seen this week
9 votes
2 answers
3k views

Why are oct trees so much more common than hash tables?

7 votes
1 answer
861 views

Visualizing the Lane-Riesenfeld Algorithm

6 votes
3 answers
7k views

What is an OpenGL VAO in a nutshell?

5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

4 votes
2 answers
621 views

Should you measure mesh complexity in triangles or vertices?

4 votes
1 answer
571 views

Experimental real-time shadowing techniques?

4 votes
1 answer
122 views

How to approximate the heightmap of processed wood?

4 votes
1 answer
2k views

How to keep an object constant in screen space?

4 votes
1 answer
190 views

Gradient descent (Not ML) on arbitrary meshes

3 votes
1 answer
70 views

Mis understanding of the Heat Method

3 votes
1 answer
274 views

Why is the valence of regular vertices 6?

3 votes
2 answers
189 views

Smart half edge iteration?

3 votes
1 answer
774 views

Difference between a spherical camera and a trackball camera

3 votes
0 answers
344 views

Circular pattern aliasing in voxel ray tracer

3 votes
1 answer
463 views

How to subdivide faces with a half edge DS?

3 votes
1 answer
219 views

How do people come up with subdivision schemes?

3 votes
1 answer
304 views

How to voxelize geometry using textures and shaders?

3 votes
1 answer
3k views

How to dynamically calculate texture coordinates in a vertex shader with OpenGL?

3 votes
1 answer
1k views

Shader storage buffer indexing by 4 bytes instead of 3?

3 votes
0 answers
129 views

How can you avoid thin triangles in a parametric shape in a smart way?

3 votes
1 answer
547 views

How to smooth out a voxel grid?

3 votes
1 answer
981 views

How to solve Z buffer artifacts

2 votes
1 answer
522 views

Help understanding Perlin Noise

2 votes
0 answers
84 views

How can you efficiently get the last element occluding light when rendering shadows?

2 votes
2 answers
2k views

Why is this not a proper solution to handling transparency in deferred rendering?

2 votes
1 answer
154 views

Controlling "zoom" and "position" of a cubemap in shaders

2 votes
1 answer
131 views

Computing perspective directly

2 votes
1 answer
75 views

Off by one error when creating face indices

2 votes
0 answers
123 views

How to model braids?

2 votes
2 answers
675 views

Discrete Gradient?