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Makogan
  • Member for 5 years, 8 months
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9 votes
2 answers
2k views

Why are oct trees so much more common than hash tables?

7 votes
1 answer
714 views

Visualizing the Lane-Riesenfeld Algorithm

5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

5 votes
3 answers
6k views

What is an OpenGL VAO in a nutshell?

4 votes
1 answer
532 views

Experimental real-time shadowing techniques?

4 votes
2 answers
522 views

Should you measure mesh complexity in triangles or vertices?

4 votes
1 answer
111 views

How to approximate the heightmap of processed wood?

4 votes
1 answer
144 views

Gradient descent (Not ML) on arbitrary meshes

3 votes
1 answer
62 views

Mis understanding of the Heat Method

3 votes
1 answer
161 views

Why is the valence of regular vertices 6?

3 votes
1 answer
480 views

How to smooth out a voxel grid?

3 votes
1 answer
269 views

How to subdivide faces with a half edge DS?

3 votes
1 answer
178 views

How do people come up with subdivision schemes?

3 votes
1 answer
1k views

How to keep an object constant in screen space?

3 votes
0 answers
128 views

How can you avoid thin triangles in a parametric shape in a smart way?

3 votes
1 answer
859 views

How to solve Z buffer artifacts

3 votes
0 answers
313 views

Circular pattern aliasing in voxel ray tracer

3 votes
1 answer
236 views

How to voxelize geometry using textures and shaders?

3 votes
1 answer
2k views

How to dynamically calculate texture coordinates in a vertex shader with OpenGL?

3 votes
1 answer
1k views

Shader storage buffer indexing by 4 bytes instead of 3?

2 votes
1 answer
471 views

Help understanding Perlin Noise

2 votes
0 answers
83 views

How can you efficiently get the last element occluding light when rendering shadows?

2 votes
1 answer
128 views

Computing perspective directly

2 votes
0 answers
119 views

How to model braids?

2 votes
1 answer
526 views

Difference between a spherical camera and a trackball camera

2 votes
1 answer
123 views

Controlling "zoom" and "position" of a cubemap in shaders

2 votes
1 answer
75 views

Off by one error when creating face indices

2 votes
2 answers
354 views

Discrete Gradient?

2 votes
2 answers
154 views

Smart half edge iteration?

2 votes
1 answer
146 views

What's the simplest, open, animation format?