Tare's user avatar
Tare's user avatar
Tare's user avatar
Tare
  • Member for 6 years, 4 months
  • Last seen this week
10 votes
2 answers
2k views

Why is the half vector not used in diffuse BRDF Fresnel calculations?

4 votes
1 answer
244 views

Does a constant reflection over the light spectrum lead to grayscale value?

4 votes
1 answer
630 views

Is a branched discard to be avoided

3 votes
1 answer
3k views

How to get assembly code from GLSL Shader

3 votes
1 answer
260 views

How to open and render in a second window with OpenGL / JOGL with NEWT

2 votes
1 answer
570 views

How to work with half and snorm

2 votes
0 answers
98 views

Why does the camera not remain child of the other camera after adding it in osg?

1 vote
1 answer
72 views

How do (Direct3D) precision conversions for floats work?

1 vote
1 answer
104 views

What is out-of-core raytracing?

1 vote
1 answer
78 views

Is it possible to read arbitrary data at arbitrary array offset in glsl?

1 vote
0 answers
24 views

What is the difference between Uniform/Storage Buffer and Hitgroup Record data buffer?

0 votes
1 answer
66 views

How are strings for debugPrintfEXT handled in glsl?

0 votes
1 answer
45 views

How to set Vulkan Validation Layer filter via the vk_layer_settings.txt?

0 votes
1 answer
110 views

Are there LOD Algorithms that work through removing objects?

0 votes
2 answers
133 views

Why is precalculating a distortion different from calculating it in the shader?