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Tare's user avatar
Tare's user avatar
Tare
  • Member for 6 years, 4 months
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14 votes

What is the difference between radiance and irradiance in BRDF

8 votes
Accepted

Why is the half vector not used in diffuse BRDF Fresnel calculations?

6 votes
Accepted

Microfacet shading for diffuse materials

5 votes
Accepted

Why is this not a proper solution to handling transparency in deferred rendering?

5 votes
Accepted

Generating and Combining Spectral Colors

5 votes
Accepted

Where do computer graphic engineers look for job ads?

4 votes
Accepted

How to derive a perspective projection matrix from its components?

4 votes
Accepted

Tone Mapping & Gamma Correction

2 votes

How to calculate attenuation and radiance in PBR? (point and directional lights)

2 votes
Accepted

Questions about Blur effect

2 votes

Relationship between roughness and BRDF

2 votes
Accepted

Non-point lights

2 votes
Accepted

At which stage of the pipeline is the projection transform applied?

2 votes
Accepted

Should animations be locked to FPS or Fixed time

2 votes

Can microfacet BRDF (including ggx) represent perfect mirror?

1 vote

How to implement physically based unit in pbr renderer

1 vote

In the rendering pipeline, in what coordinate space are vertices when they arrive at the primitive assembly stage?

1 vote
Accepted

convert image pixel dimensions to UV

1 vote
Accepted

How to open and render in a second window with OpenGL / JOGL with NEWT

1 vote
Accepted

Opengl : GLSL utility files

1 vote

Shader cannot move texture x, y location

1 vote
Accepted

How do I build my tangent space matrix?

1 vote
Accepted

Converting color to equivalent with opacity

1 vote
Accepted

What are the 3 types of light reflection from surfaces in the Phong Lighting Model?

1 vote
Accepted

Why is precalculating a distortion different from calculating it in the shader?

1 vote

gaussFactorForOffset cannot call a non-function how to fixed this code?

1 vote
Accepted

How to calculate the view vector in Phong Lighting Model?

1 vote

Cohen-Sutherland Clipping

1 vote
Accepted

How to merge two vec4s and display side by side?

1 vote

How to get the nearest polygon face and height of intersection point