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Hubble's user avatar
Hubble
  • Member for 7 years, 4 months
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4 votes
Accepted

How to Sample 3D Points Outside and Inside the Mesh Surface

2 votes
Accepted

PDF when sampling from Rectangular Area Lights

2 votes

Why Diffuse Light use max(N · H, 0) instead of just letting it be negative?

2 votes

In bidirectional path tracing, is a camera subpath with $n$ vertices determined by a fixed number of random numbers?

1 vote

Extracting information from EXR Files

1 vote
Accepted

How does Next Event Estimation work with transformed lights?

1 vote

How does Primary Sample Space Metropolis Light Transport work?

1 vote

How do we approximate the integral of the measurement contribution function in Metropolis Light Transport?

1 vote
Accepted

Rendering equation integration variable change

1 vote

Where does sin(theta) go in estimators of The Rendering Equation?

0 votes
Accepted

What are the parameters measure the performance of a rendering?

0 votes

What is the algorithm used for phong shading normal interpolation?