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piegames
  • Member for 7 years, 4 months
  • Last seen more than 1 year ago
0 votes
2 answers
80 views

Space efficient storage/compression of multiple scaled values (mip maps)

3 votes
1 answer
67 views

Repeating alpha over/under operation multiple times

3 votes
2 answers
2k views

Calculate the average color of an image

3 votes
1 answer
381 views

Why do games only allow certain resolutions?

2 votes
2 answers
746 views

LWJGL 3 render to texture offscreen without display

1 vote
1 answer
529 views

LWJGL/OpenGL render textured quad

5 votes
1 answer
2k views

LWJGL/OpenGL get BufferedImage from texture ID