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piegames
  • Member for 7 years, 3 months
  • Last seen more than 1 year ago
5 votes
1 answer
2k views

LWJGL/OpenGL get BufferedImage from texture ID

3 votes
1 answer
377 views

Why do games only allow certain resolutions?

3 votes
2 answers
2k views

Calculate the average color of an image

3 votes
1 answer
67 views

Repeating alpha over/under operation multiple times

2 votes
2 answers
743 views

LWJGL 3 render to texture offscreen without display

1 vote
1 answer
527 views

LWJGL/OpenGL render textured quad

0 votes
2 answers
79 views

Space efficient storage/compression of multiple scaled values (mip maps)