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VersesDev
  • Member for 5 years, 3 months
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4 votes
1 answer
392 views

Z buffer working in OpenGL

3 votes
1 answer
132 views

vulkan perspective matrix vs opengl perspective matrix

2 votes
2 answers
50 views

what is the output from rasterizer

2 votes
1 answer
81 views

How Anisotropic filtering works

1 vote
1 answer
36 views

mipmap selection process

0 votes
0 answers
887 views

How to properly release directx com objects

0 votes
0 answers
33 views

DX12 resource transition barriers not working

0 votes
0 answers
12 views

GetCopyableFootprints not working as expected