Adrian
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1 answers
15 votes
4k views
6 bookmarks
What does "makeContextCurrent" do exactly?
1 answers
7 votes
4k views
1 bookmarks
How can I generate mipmaps manually?
1 answers
5 votes
4k views
1 bookmarks
Fragment shader's output variables
2 answers
4 votes
215 views
Strange behaviour in vertex shader with divisions
1 answers
4 votes
3k views
How double-buffers works in opengl?
1 answers
3 votes
2k views
How to get the GLFW_CONTEXT_VERSION_MAJOR value?
2 answers
3 votes
780 views
2 bookmarks
How glVertexAttribPointer works?
1 answers
2 votes
368 views
1 bookmarks
Swap buffers twice does not show the first scene
2 answers
2 votes
1k views
1 bookmarks
How linear interpolation works between mipmaps?
2 answers
2 votes
5k views
3 bookmarks
Can one VAO store multiple calls to glVertexAttribPointer?