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Adrian
  • Member for 5 years, 6 months
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17 votes
1 answer
5k views

What does "makeContextCurrent" do exactly?

7 votes
1 answer
4k views

How can I generate mipmaps manually?

5 votes
1 answer
4k views

Fragment shader's output variables

4 votes
1 answer
4k views

How double-buffers works in opengl?

4 votes
2 answers
221 views

Strange behaviour in vertex shader with divisions

3 votes
2 answers
816 views

How glVertexAttribPointer works?

3 votes
1 answer
2k views

How to get the GLFW_CONTEXT_VERSION_MAJOR value?

2 votes
2 answers
5k views

Can one VAO store multiple calls to glVertexAttribPointer?

2 votes
2 answers
1k views

How linear interpolation works between mipmaps?

2 votes
1 answer
391 views

Swap buffers twice does not show the first scene