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Adrian
  • Member for 6 years, 8 months
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4 votes
2 answers
250 views

Strange behaviour in vertex shader with divisions

2 votes
1 answer
425 views

Swap buffers twice does not show the first scene

2 votes
2 answers
2k views

How linear interpolation works between mipmaps?

7 votes
1 answer
5k views

How can I generate mipmaps manually?

2 votes
2 answers
5k views

Can one VAO store multiple calls to glVertexAttribPointer?

6 votes
1 answer
5k views

Fragment shader's output variables

3 votes
1 answer
2k views

How to get the GLFW_CONTEXT_VERSION_MAJOR value?

4 votes
2 answers
928 views

How glVertexAttribPointer works?

18 votes
1 answer
7k views

What does "makeContextCurrent" do exactly?

5 votes
1 answer
4k views

How do double-buffers work in opengl?