Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe's user avatar
Alan Wolfe
  • Member for 7 years, 7 months
  • Last seen more than 2 years ago
51 votes
4 answers
70k views

How is Gaussian Blur Implemented?

27 votes
2 answers
11k views

How is a light probe different than an environmental cube map?

17 votes
2 answers
3k views

Why use a tent filter in path tracing?

15 votes
3 answers
2k views

Non Real Time Raytracing

15 votes
1 answer
867 views

Are lookup textures still used for anything?

14 votes
1 answer
2k views

Is Jump Flood Algorithm Separable?

13 votes
1 answer
990 views

Is this the correct way to implement Beer's Law?

12 votes
1 answer
4k views

Is doing multiple Gaussian blurs the same as doing one larger blur?

12 votes
1 answer
702 views

Is a cubic Lagrange interpolation tensor product the same as bicubic interpolation?

12 votes
2 answers
7k views

How does temporal reprojection work?

12 votes
1 answer
4k views

How is Depth of Field Implemented?

12 votes
2 answers
1k views

What is the fundamental reasoning for anti aliasing using multiple random samples within a pixel?

11 votes
1 answer
331 views

Choosing width of data for signed distance field texture

11 votes
1 answer
2k views

Algorithms for down sampling an image?

10 votes
2 answers
3k views

Is there a method to do ray marching style modulus repeat with raytracing?

10 votes
1 answer
2k views

Why do multiple Gaussian Blurs?

9 votes
3 answers
4k views

What is bilateral upsampling?

9 votes
1 answer
438 views

Do you need to use a lowpass filter before downsizing an image?

9 votes
1 answer
1k views

Link between blue noise sampling and blue noise textures?

8 votes
3 answers
2k views

Does premultiplied alpha give order independent transparency?

8 votes
2 answers
3k views

Mitchell's Best Candidate Algorithm

8 votes
2 answers
3k views

What is a good color similarity metric?

8 votes
1 answer
2k views

Proper way to handle diffuse + refraction + reflection rays in path tracing?

8 votes
2 answers
156 views

How do shaped lights work?

8 votes
1 answer
4k views

How is motion blur implemented in modern realtime renderers?

8 votes
2 answers
1k views

Why random monte carlo sampling instead of uniform sampling?

8 votes
1 answer
131 views

Cost of parameter passing in webgl pixel shaders?

7 votes
2 answers
5k views

How does vsync affect fps exactly when not at full vsync fps?

7 votes
1 answer
470 views

Does prerendering actually help performance?

7 votes
2 answers
4k views

GPU branching if without else