Currently working on a suite of procedural texture generation tools that extend Worley noise. On the side I'm developing top down twin stick shooter with an emphasis on making tactical decisions. Previously, I taught undergrad CS at a liberal arts college & conducted research at large state university.
My research interests in computer science include graphics, AI, routing, scheduling problems, simulations, data visualizations and procedural content generation.
Member for 4 years, 1 month
5 profile views
Last seen yesterday