As of May 31, 2023, we have updated our Code of Conduct.
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narthex's user avatar
narthex's user avatar
narthex
  • Member for 6 years, 9 months
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8 votes
1 answer
206 views

searching for acceptable quality shadow mapping techniques

7 votes
2 answers
891 views

Selection of GI techniques working in real time

5 votes
1 answer
396 views

Volumetric integration in Frostbite

5 votes
1 answer
685 views

mapping 3d texture on view frustum (or part of it)

5 votes
1 answer
522 views

Binary scene voxelization using imageStore - problem

4 votes
2 answers
1k views

Transforming fragment-to-camera to tangent space for parallax occlusion mapping

4 votes
1 answer
869 views

Exponential shadow maps sampling with PCF for sampler2DShadow instead of sampler2D

4 votes
1 answer
1k views

Using RGB texture format for image load/store

3 votes
1 answer
870 views

ping pong between same framebuffer two color attachments

3 votes
2 answers
436 views

Frustum aligned volume integration - aliasing issue - temporal reprojection

3 votes
2 answers
2k views

Setting up integer texture and binding as image

3 votes
1 answer
245 views

setting up integer texture and binding as image pt. 2

2 votes
1 answer
715 views

Can I use QueryPerformanceCounter to measure single draw or compute call performance?

2 votes
1 answer
123 views

Multiplication of SH coefficient sets representing occlusion and color

2 votes
0 answers
95 views

Artifacts (numerical errors?) in rasterisation renderer

2 votes
0 answers
186 views

Triplanar UV unwrapping - overlapping triangles

1 vote
0 answers
46 views

Temporal reprojection of specular reflection - finding previous frame color

1 vote
0 answers
473 views

Nearest depth upsampling

0 votes
1 answer
187 views

Do bindless textures overcome the limit of GL_MAX_TEXTURE_IMAGE_UNITS?

0 votes
2 answers
618 views

Using imageLoad/imageStore to perform atomic add