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narthex
  • Member for 5 years, 11 months
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8 votes
1 answer
200 views

searching for acceptable quality shadow mapping techniques

8 votes
2 answers
871 views

Selection of GI techniques working in real time

5 votes
1 answer
375 views

Volumetric integration in Frostbite

5 votes
1 answer
614 views

mapping 3d texture on view frustum (or part of it)

5 votes
1 answer
493 views

Binary scene voxelization using imageStore - problem

4 votes
2 answers
1k views

Transforming fragment-to-camera to tangent space for parallax occlusion mapping

4 votes
1 answer
760 views

Exponential shadow maps sampling with PCF for sampler2DShadow instead of sampler2D

4 votes
1 answer
899 views

Using RGB texture format for image load/store

3 votes
1 answer
804 views

ping pong between same framebuffer two color attachments

3 votes
2 answers
403 views

Frustum aligned volume integration - aliasing issue - temporal reprojection

3 votes
2 answers
2k views

Setting up integer texture and binding as image

3 votes
1 answer
226 views

setting up integer texture and binding as image pt. 2

2 votes
1 answer
599 views

Can I use QueryPerformanceCounter to measure single draw or compute call performance?

2 votes
1 answer
122 views

Multiplication of SH coefficient sets representing occlusion and color

2 votes
0 answers
95 views

Artifacts (numerical errors?) in rasterisation renderer

2 votes
0 answers
182 views

Triplanar UV unwrapping - overlapping triangles

1 vote
0 answers
385 views

Nearest depth upsampling

0 votes
2 answers
431 views

Using imageLoad/imageStore to perform atomic add