bram0101's user avatar
bram0101's user avatar
bram0101's user avatar
bram0101
  • Member for 7 years, 4 months
  • Last seen more than a month ago
11 votes
Accepted

How to achieve gimbal lock with Euler angles?

10 votes
Accepted

Tone Mapping vs Gamma Correction

8 votes
Accepted

Should direct illumination and path tracers render the same scene equally bright?

7 votes
Accepted

Gamma correction is done in an image or a monitor?

7 votes
Accepted

AABB bounding boxes

6 votes
Accepted

The reciprocity of BRDF

6 votes
Accepted

Artifacts when gamma correcting

6 votes
Accepted

why doesn't a ray hitting a sphere at only 1 point count as a hit in sphere/ray intersection?

5 votes
Accepted

Bokeh from depth map

4 votes

smallpt's early clamping

4 votes

Why do computers more efficiently store black colors than white colors in computer graphics?

4 votes
Accepted

My (ADS) shader doesn't render the light direction correctly

4 votes
Accepted

3D projection that increases objects' size as they become more distant

4 votes

Why use a tent filter in path tracing?

4 votes
Accepted

Does a gaussian blur based bloom/glow shader require gamma correction? Any other tips?

3 votes

Unable to render a Waveront model in WebGL2

3 votes
Accepted

Delta angle of two vectors about positive x axis

3 votes
Accepted

Was Evans & Sutherland CT5 really created in 1981?

3 votes
Accepted

Drawing a plane super-imposing over another plane

3 votes
Accepted

Path tracer isn't converging

2 votes

Please, help me to understand why my raytracing camera rotates in wrong directions?

2 votes

What is the difference between a point transformation and a vector transformation?

2 votes

How to translate object to origin?

1 vote
Accepted

How to store > 256 transparency values in textures?

1 vote

Confused about graphic art and what software is used to create the environment of it?

1 vote

Does a bumpmap need to be linearized from sRGB when being read?

1 vote
Accepted

Luminace, RGB, and SMPT ST 2084 EOTF

0 votes

Sampling against geometry normals