Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid's user avatar
Kevin Reid
  • Member for 8 years, 6 months
  • Last seen this week
5 votes
Accepted

How does the Communication between Monitor and GPU work?

4 votes

Does CMYK values provide more colors than RGB?

4 votes

How to draw smoother lines and triangles?

4 votes
Accepted

How to decode a JPEG file which is not fully loaded yet?

3 votes
Accepted

Too soft shadows from multiple suns

3 votes
Accepted

light spectrum reflection / absorbation?

3 votes
Accepted

Am I risking damaging my GPU?

3 votes
Accepted

How to avoid declaring sampler outside of statement?

2 votes
Accepted

Raycasting wall slice height issue

2 votes
Accepted

Conditionally sample from texture in shader

2 votes

Calculation of the photon of the object

2 votes

"whiteness" in center of bright colored lights - what is it called?

2 votes
Accepted

Using the Preetham/Shirley/Smits daylight model to get practical (s)RGB values

1 vote
Accepted

Is glActiveTexture() still needed?

1 vote
Accepted

Algorithms for rendering overlapping (floating) windows in 2D

1 vote
Accepted

Why are my OpenGL mipmaps and MSAA bad?

1 vote
Accepted

Converting points, vectors, normals between world and object space for a ray tracer gives weird results

1 vote
Accepted

Splitting Floats To Texture Channels

1 vote
Accepted

What technique can I use to swap thousands of models per frame?

1 vote
Accepted

Why an object becomes larger when drawn in perspective

1 vote

How does one construct a 3D file format from pixels and vertices?

1 vote
Accepted

Why can't I get fog on OpenGL?

1 vote

Recursive sampling in Marching Squares

1 vote

Rigorous example of early graphics system

1 vote

Vertices, Vertex Normals and Face Normals

1 vote
Accepted

Curved world effect shader for heterogeneous mesh faces

1 vote
Accepted

is there an universal way to set a uniform?

1 vote

Finding vertices of a polytope?

1 vote
Accepted

What's the intuition behind color burn and other blend modes?

1 vote
Accepted

Lambertian surface and the luminous intensity