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nikitablack
  • Member for 8 years, 6 months
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16 votes
1 answer
1k views

Is a constant condition more costly than switching shaders?

11 votes
2 answers
1k views

How updating a depth buffer works in GPU?

9 votes
2 answers
606 views

What is the meaning of words 'stochastic', 'temporal' in computer graphics?

5 votes
1 answer
162 views

Does light particle loses energy when it hits something?

5 votes
1 answer
2k views

Threads lockstep and conditions in compute shader

5 votes
1 answer
466 views

Gpu derivatives. How it's done across 2x2 boundary?

3 votes
1 answer
2k views

What is a scaling factor of the screen?

3 votes
2 answers
527 views

Double rasterization work on triangles edges.

1 vote
2 answers
621 views

Do I need a normal matrix if I calculate lighting in an objects space?

0 votes
1 answer
141 views

Why there's no z-fighting for coincident planes if the camera look perpendicular at them?

0 votes
1 answer
216 views

In alpha premultiplied sRGB a color component can't be greater than the alpha, right?