4
2d
|
6
hlsl
× 2 |
0
memory
|
8
rendering
× 4 |
6
algorithm
|
0
human-vision
|
4
monte-carlo
|
16
sampling
× 2 |
0
artifacts
|
6
image-processing
|
0
performance
× 2 |
5
shading
|
0
brdf
× 3 |
12
importance-sampling
|
0
physically-based
× 2 |
0
shadow
|
0
computational-geometry
|
5
javascript
|
5
physics
× 3 |
0
specular
|
0
compute-shader
× 2 |
4
mapping
|
6
pixel-shader
|
13
terminology
|
4
distribution
|
15
material
|
0
radiosity
|
6
texture
|
4
hemisphere
× 2 |
0
mathematics
|
26
raytracing
× 7 |
5
webgl
|