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Derag
  • Member for 7 years, 10 months
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6 votes
1 answer
342 views

Unlit objects in deferred rendering

5 votes
1 answer
525 views

Precision problem on AMD

4 votes
3 answers
432 views

Texture prefiltering for Linearly Transformed Cosines

4 votes
2 answers
1k views

MipMaps for Signed Distance Field

4 votes
2 answers
3k views

How does ID3D12Resource::Map work?

3 votes
1 answer
165 views

Hlsl - registers type

3 votes
1 answer
86 views

Adding two fogs

2 votes
1 answer
1k views

DXC error when compiling PSO

1 vote
2 answers
434 views

Ghosting in volumetric lighting

0 votes
1 answer
327 views

Unity - custom shadow from sun

0 votes
0 answers
82 views

High resolution screenshot