IneQuation's user avatar
IneQuation's user avatar
IneQuation's user avatar
IneQuation
  • Member for 7 years, 11 months
  • Last seen more than 4 years ago
7 votes

What methods/technologies to reduce required performance for virtual reality are there?

7 votes
Accepted

Texture rendering in OpenGL

7 votes
Accepted

Bloom in DirectX

5 votes
Accepted

What are the benefits of downscaling on modern games?

5 votes

Why is OpenGL recompiling my depth map vertex shader based on the GL state?

5 votes
Accepted

Where are the highlight definitions inside of my shader?

5 votes
Accepted

Distributed parallel rendering in Gaming or VR rendering

3 votes

Why shouldn't Bump, Normal and Displacement maps be gamma corrected?

3 votes

What graphics techniques can be used to simulate a color nebula effect?

3 votes
Accepted

Why can I see the diffuse lighting effect on a perfect mirror?

3 votes

inside and outside region identification from 2D contour

3 votes

What is bilateral upsampling?

2 votes

Shader Prototyping Frameworks

2 votes

Where do computer graphic engineers look for job ads?

1 vote

OpenGL Vertex - Texture Mapping

1 vote
Accepted

Using GPU in PC for GearVR

0 votes

Why is the approximation valid, in the formula provided by Brian Karis?