Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas
  • Member for 8 years, 2 months
  • Last seen this week
2 votes
Accepted

Is it possible to send Texture Buffer to shader dynamically?

2 votes
Accepted

Using instanced arrays for dynamic objects

2 votes
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Using imageLoad/imageStore to perform atomic add

2 votes
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Is glDispatchCompute(a,b,c) any faster than glDispatchCompute(a*b*c,1,1)?

2 votes

Is it possible to access adjacent vertex data in tessellation evaluation shader?

2 votes
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How do I swap the buffers when using a Win32 window with Vulkan?

2 votes
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How can I control memory for command allocators and command queues in D3D12?

2 votes
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Camera position in vertex shader

2 votes

FXAA vs MSAA on modern hardware

2 votes
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Controlling "zoom" and "position" of a cubemap in shaders

2 votes

Two questions on Gamma correction and Tonemapping

2 votes
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Do we have OpenGL shaders write out the intermediate *.o-esque file on first compile so that we can skip compiling them in run-time every single time?

2 votes
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Do you have to group and optimize your draw and shader calls in Vulkan?

2 votes
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Calculate Normals of Boolean Operation for Ray Tracer

2 votes
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What are the type constants that the documentation for glGetProgramResourceiv() refers to?

2 votes
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Can one VAO store multiple calls to glVertexAttribPointer?

2 votes
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setting up integer texture and binding as image pt. 2

2 votes
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Passing Colour from program to vertex shader

2 votes
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Best practices for VRAM management in dynamic environments (e.g. games)

2 votes

How do I handle uniforms in a deferred renderer?

2 votes
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glCompressedTextureSubImage3D Usage

2 votes

Is it possible to override or disable blending per pixel

2 votes
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Directly use Transform Feedback primitive count as instance count for drawing

2 votes

How to assign a texture to a single entry of a texture array?

2 votes
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Can you avoid querying for a texture location in OpenGL?

2 votes
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What is a "Vulkan Extension"?

2 votes
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How can DSA functions be used without extension names on lower versions of OpenGL?

2 votes

How can I use instancing to generate 2 single different texture?

2 votes

How to take consistent screenshots across multiple machines?

1 vote
Accepted

Dynamically allocating morph targets in shaders

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