Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas
  • Member for 7 years, 9 months
  • Last seen this week
3 votes
Accepted

How do fragment shader invocations subgroups map onto triangles?

3 votes
Accepted

Difference between transformation and projection?

3 votes
Accepted

Existence of vanishing point

3 votes
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When fitting 3d cuboids into a box, how to find the order of drawing (in a 2D projection) so that the cuboids don't appear to overlap?

3 votes
Accepted

enable / disable transform feedback within glsl for specific primitives

3 votes
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Why must texture samplers be uniform variables in GLSL?

3 votes

Confusion surrounding Gimbal Lock

3 votes

What does memory bandwidth of a GPU mean exactly?

3 votes
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What are the performance implications of the optional flags used when mapping a buffer?

3 votes
Accepted

Controling order of execution of a (compute) shader on an array of vertices (data) in Vulkan

3 votes
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What is a "Vulkan Extension"?

3 votes
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using default depth buffer in off-screen framebuffer

3 votes
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Process of compute shader in OpenGL

3 votes
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How to count DPI of an image (challenge)?

3 votes
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Do I have to have a buffer bound before making a draw call?

3 votes
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Different result with DSA (vertexArrayVertexBuffer, vertexArrayAttribBinding) than with glBufferData

3 votes
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Setting up integer texture and binding as image

3 votes
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Attribute Location in Multiple Shader Programs

3 votes
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Can I have lower color bit depth in sample buffer than target framebuffer?

3 votes

Renderbuffer needs to be bound before glFramebufferRenderbuffer?

3 votes
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Unable to pass custom Matrix4 to GLSL as a uniform

3 votes
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Zero-copy texture reading from CPU memory

3 votes
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2D array texture with different filtering setting per texture?

3 votes

glBindImageTexture returning INVALID_VALUE

3 votes

gl_FragCoord and glViewport

3 votes
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Why does Cubemap have 6 individual textures?

3 votes
Accepted

Should you measure mesh complexity in triangles or vertices?

3 votes
Accepted

How do I swap the buffers when using a Win32 window with Vulkan?

3 votes

Loading compressed image to GPU and reading back decompressed on CPU

3 votes

How to work around the pointer limitations of GLSL?

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