Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas
  • Member for 7 years, 10 months
  • Last seen more than a week ago
41 votes

Should new graphics programmers be learning Vulkan instead of OpenGL?

34 votes
Accepted

What does "st" mean in the context of OpenGL?

25 votes

Why can't we have hardware-specific graphics APIs?

24 votes

What are Metal and Vulkan?

15 votes

What's the main difference of pipeline process between Vulkan and DX12?

12 votes
Accepted

Why can't I utilize multiple CPU cores with OpenGL like Vulkan?

12 votes
Accepted

Help me grasp Anisotropic Filtering (AF)

12 votes
Accepted

What are the use cases for multiple render passes?

12 votes

Understanding VAO and VBO

11 votes
Accepted

Vulkan: Uniform Buffers versus Push Constants for static data

9 votes
Accepted

Why does opengl perform clipping in clip coordinates?

9 votes
Accepted

Is vkCmdPushDescriptorSetKHR efficient?

8 votes

How to do error handling with OpenGL?

8 votes
Accepted

Vulkan: how does host coherence work?

7 votes
Accepted

Shader storage buffer indexing by 4 bytes instead of 3?

7 votes

How am I able to perform perspective projection without a near plane?

7 votes
Accepted

Fragment shader's output variables

7 votes
Accepted

Binding vs bindless

6 votes
Accepted

Clarifying vulkan glsl std140

6 votes
Accepted

Why do identical polygons not z-fight in OpenGL?

6 votes
Accepted

What's the difference between Clipping and Culling?

6 votes
Accepted

Can I use QueryPerformanceCounter to measure single draw or compute call performance?

6 votes

What does "Bidirectional" in BRDF mean?

6 votes
Accepted

Why use image load / stores instead of FBOs

6 votes
Accepted

When does it make sense to use drawRangeElements

6 votes

How to access several textures from huge amount of textures in a shader?

5 votes

For shader math, why should linear RGB keep the gamut of sRGB?

5 votes
Accepted

What's the meaning of the "dynamic" in "high dynamic range"?

5 votes

OpenGL: Why glTextureSubImage2D crashes?

5 votes

Is there a DSA technique for transform feedback?

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