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Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas
  • Member for 8 years, 2 months
  • Last seen this week
5 votes
Accepted

Max number of elements in a vertex attribute

1 vote
Accepted

Using buffers correctly in OpenGL compute shaders

5 votes

How can I make a graphics demo without a frame buffer?

12 votes
Accepted

What are the use cases for multiple render passes?

3 votes

How to work around the pointer limitations of GLSL?

1 vote

Using original vertices coordinates after clipping

3 votes

Why is eye-based ray tracing preferred over light-based ray tracing?

2 votes
Accepted

Get binding point of sampler/image in shader

1 vote
Accepted

OpenGL shader introspection/interface queries for images

2 votes
Accepted

Is it possible to send Texture Buffer to shader dynamically?

2 votes
Accepted

Does atomic functions on same memory location cause an performance issue?

1 vote
Accepted

OpenGL Framebuffer with multiple Depthbuffers inside

0 votes
Accepted

Force int array to compact memory

2 votes
Accepted

Do you have to group and optimize your draw and shader calls in Vulkan?

4 votes
Accepted

BC7 texture with alpha has the same size as BC7 without alpha

3 votes
Accepted

OpenGL Render front and back faces with different shading for 3d modeller

2 votes
Accepted

Do we have OpenGL shaders write out the intermediate *.o-esque file on first compile so that we can skip compiling them in run-time every single time?

2 votes

Two questions on Gamma correction and Tonemapping

3 votes

glBindImageTexture returning INVALID_VALUE

2 votes
Accepted

Controlling "zoom" and "position" of a cubemap in shaders

3 votes
Accepted

2D array texture with different filtering setting per texture?

1 vote

How does graphics api like OpenGL determine which triangle is back face to cull?

0 votes
Accepted

Understanding the near clipping plane

1 vote
Accepted

Vulkan: using gl_PrimitiveID without geometryShader feature

1 vote
Accepted

Multiple samples per pixel and texture blurring

1 vote
Accepted

Stumped on GLSL error C5041 (cannot located suitable resources to bind variable... possibly large array

1 vote
Accepted

How RGB images are formed when normalized between 0 and 1

2 votes
Accepted

What are the type constants that the documentation for glGetProgramResourceiv() refers to?

1 vote
Accepted

GLFW | What is a frame?

6 votes
Accepted

What's the difference between Clipping and Culling?

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