Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas's user avatar
Nicol Bolas
  • Member for 8 years, 2 months
  • Last seen this week
1 vote
Accepted

Can I "recreate" vendor-specific OpenGL extensions?

2 votes
Accepted

Is MultiDrawElementsBaseVertex bound by index type?

2 votes
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Tessellation evaluation shader: vertex duplicates on triangle tessellation

0 votes
Accepted

Relative coordinates -- cumulative sum

1 vote

Raytracing in OpenGL or Vulkan?

2 votes
Accepted

What is in a GPU driver?

4 votes
Accepted

How is the alpha value treated when blending?

2 votes
Accepted

Graphics API and double precision

2 votes
Accepted

OpenGL get default depthbuffer

3 votes
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Which coding strategies exist to handle opengl texture size limit?

1 vote
Accepted

Does OpenGL allocate on glBegin/glEnd?

1 vote
Accepted

Query the size of an array of non-basic types using interface query in OpenGL

4 votes
Accepted

What is the difference between a "meshlet" and just a small mesh?

1 vote

Why are the transformations of an object calculated on CPU?

2 votes
Accepted

GLSL trying to bind two different layers from the same texture array as images. Should it work and if so what am I doing wrong?

7 votes
Accepted

Binding vs bindless

2 votes
Accepted

Best way for rendering Voronoi diagram from Delaunay graph mesh

2 votes
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Why shouldn't I discard faces during Tessellation control stage

3 votes

How to decode a JPEG file which is not fully loaded yet?

1 vote

Fake cubic Hermite spline interpolation with smoothstep

41 votes

Should new graphics programmers be learning Vulkan instead of OpenGL?

0 votes

Undo barycentric interpolation

4 votes
Accepted

Why does GLSL smoothstep return 0 when all parameters are literal floats?

2 votes
Accepted

How to instanced and indirect render geometry [OpenGL]

2 votes

What's different between D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE and D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, and why they're named like that?

1 vote
Accepted

Do bindless textures overcome the limit of GL_MAX_TEXTURE_IMAGE_UNITS?

1 vote

combinatoric explosion of sampler2D, sampler2DArray, samplerCube

1 vote
Accepted

OpenCL WorkGroupSize compared to OpenGL compute shader WorkGroupSize

2 votes
Accepted

Is there a good rule of thumb for the optimal / maximum number of instances to draw in a single call?

1 vote
Accepted

OpenGL compute shader workgroup synconization

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