Felipe Lira's user avatar
Felipe Lira's user avatar
Felipe Lira's user avatar
Felipe Lira
  • Member for 8 years, 4 months
  • Last seen more than 2 years ago
54 votes
5 answers
26k views

Sharp Corners with Signed Distance Fields Fonts

13 votes
1 answer
5k views

How does Texture Cache work considering multiple shader units

11 votes
2 answers
2k views

Is using many texture maps bad for caching?

10 votes
1 answer
2k views

How does Texture Cache work in Tile Based Rendering GPU

8 votes
2 answers
2k views

Multiple Lights Shading - One Pass vs Multiple Passes

9 votes
1 answer
964 views

Shader uniform performance

5 votes
0 answers
890 views

How Texture Prefetch works? [closed]