Matthias
  • Member for 5 years, 11 months
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0 answers
8 votes
2k views
1 bookmarks
Diffuse BRDF component of the Disney BRDF
1 answers
7 votes
908 views
2 bookmarks
Maximum number of vertices after clipping a triangle against an AABB
1 answers
6 votes
3k views
2 bookmarks
How does voxel cone tracing work?
1 answers
5 votes
4k views
1 bookmarks
Threads per compute shader group
1 answers
4 votes
275 views
Avoid having an opaque and transparent variant of each pixel shader
2 answers
3 votes
98 views
1 bookmarks
Supporting multiple camera types in a deferred renderer without specializing the shaders or in the shaders
1 answers
3 votes
480 views
Flexible Vertex Format Constants in Direct3D 11
0 answers
2 votes
41 views
CBV, IBV and VBV byte alignment
1 answers
2 votes
306 views
Artifacts in omni light shadow mapping
1 answers
1 votes
166 views
Unbound descriptor tables and descriptors for fat root signatures
2 answers
1 votes
325 views
1 bookmarks
smallpt's early clamping
1 answers
1 votes
248 views
Specular exponent spectrum
0 answers
0 votes
32 views
D3D12_HEAP_FLAGS argument of ID3D12Device::CreateCommittedResource