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Matthias
  • Member for 6 years, 5 months
  • Last seen more than a month ago
8 votes
0 answers
2k views

Diffuse BRDF component of the Disney BRDF

7 votes
1 answer
996 views

Maximum number of vertices after clipping a triangle against an AABB

6 votes
1 answer
4k views

How does voxel cone tracing work?

5 votes
1 answer
4k views

Threads per compute shader group

4 votes
1 answer
288 views

Avoid having an opaque and transparent variant of each pixel shader

3 votes
1 answer
515 views

Flexible Vertex Format Constants in Direct3D 11

3 votes
2 answers
101 views

Supporting multiple camera types in a deferred renderer without specializing the shaders or in the shaders

2 votes
1 answer
314 views

Artifacts in omni light shadow mapping

2 votes
0 answers
54 views

CBV, IBV and VBV byte alignment

1 vote
1 answer
254 views

Specular exponent spectrum

1 vote
2 answers
350 views

smallpt's early clamping

1 vote
1 answer
224 views

Unbound descriptor tables and descriptors for fat root signatures