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Matthias

Reputation

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Top tag

raytracing

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10 posts edited
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Summary Answers Questions Tags Badges Bookmarks Bounties Reputation All actions

6 Bookmarks

Votes Activity Newest Views Added
34
votes
2
answers
5k
views

How physically-based is the diffuse and specular distinction?

physically-based physics brdf
Jan 2 '20 at 7:13 smithroger 1
18
votes
2
answers
3k
views

What is the “dipole approximation” for subsurface scattering?

rendering subsurface-scattering
Feb 23 '17 at 18:43 Max Tarpini 112
17
votes
3
answers
8k
views

Physically based shading - ambient/indirect lighting

real-time physically-based shading opengl-es
Oct 12 '16 at 4:53 Nathan Reed 21k
14
votes
3
answers
4k
views

Correct Specular Term of the Cook-Torrance / Torrance-Sparrow Model

rendering mathematics physically-based
Oct 25 '17 at 11:47 Matthias 984
13
votes
4
answers
4k
views

For shader math, why should linear RGB keep the gamut of sRGB?

rendering lighting color physically-based
Oct 21 '18 at 4:49 Hodgman 9
10
votes
1
answer
501
views

Rendering in radiometric units or photometric?

pbr render photometric
Feb 3 '16 at 7:55 Community♦ 1
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