Member for 6 years, 2 months
Last seen more than a week ago
Hyderabad, Telangana, India
Z-fighting is not related with camera movement. But this issue can be avoided by moving the near plane of the view frustum a little further away from the viewer. As you know, depth testing is the ...
Answering my own question! The reason for this behaviour is that I forgot to activate shader program before passing matrices to it!