Dan Hulme's user avatar
Dan Hulme's user avatar
Dan Hulme's user avatar
Dan Hulme
  • Member for 8 years
  • Last seen more than 2 years ago
50 votes

Should new graphics programmers be learning Vulkan instead of OpenGL?

29 votes
Accepted

What does GPU assembly look like?

17 votes

What are Spherical Harmonics & Light Probes?

15 votes
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GL_STATIC_DRAW vs GL_DYNAMIC_DRAW vs GL_STREAM_DRAW: does it matter?

12 votes
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Uses for Stencil Buffer

11 votes

Why are width and height divided by 2 in the perspective projection matrix?

10 votes
Accepted

Why is spherical harmonics used in low frequency graphics data instead of a spherical Fourier transform?

9 votes
Accepted

Why is there so many macros in OpenGL?

9 votes
Accepted

Reasons of the assumptions for the microfacet distribution function?

9 votes
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What is the difference in overlay and framebuffer?

8 votes
Accepted

Ray Tracing Shadows: The Shadow Line Artifact

8 votes
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What are Jittering and Dithering

7 votes
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Do animation studios like Pixar, Dreamworks, and Disney use super-sampling?

7 votes

Relationship between spatial frequency of an image and Aliasing

7 votes

What is the difference between glossy and specular reflection?

7 votes

Fading particles and transition

7 votes
Accepted

Why isn't the clear color visible on the screen between frames?

7 votes
Accepted

What mechanisms are being used by Directx12 and Vulkan APIs in order to communicate with graphic card drivers internally?

7 votes
Accepted

Bitmap-images or SVG

6 votes
Accepted

Can I use my phone's gpu as an external gpu for my laptop?

6 votes

What actually happens in frame buffer when an image or document is scrolled?

6 votes
Accepted

GLSL shapes signed distance field implementation explanation?

6 votes

Why not use hash function image instead of jpeg?

6 votes
Accepted

Dealing with wasted space when using SIMD on CPU for vector maths

6 votes
Accepted

Colorblending shader recompilation scenarios

6 votes

Perturbed image texture implementation from renderman language

6 votes
Accepted

Shadow rays in Raytracing

6 votes
Accepted

How do double-buffers work in opengl?

6 votes
Accepted

Why the BRDF of specular reflection is infinite in the reflection direction?

6 votes

What's the concept of "Ray" really?