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russ
  • Member for 6 years, 11 months
  • Last seen more than 2 years ago
9 votes
1 answer
2k views

Optimal memory access when using lookup tables on GPU?

9 votes
1 answer
557 views

Creating shared vertex normals on GPU

9 votes
2 answers
679 views

Are textures automatically Morton-coded when loaded to VRAM?

8 votes
1 answer
404 views

Do modern GPUs contain barrel shifters?

8 votes
2 answers
173 views

Are vertices reprocessed per-poly for indexed meshes?

6 votes
1 answer
656 views

Dealing with blown-out highlights in PBR

6 votes
0 answers
500 views

Avoiding Mach band effect when using multiple lights

3 votes
1 answer
531 views

Any way to fake textureLod on GLES2?

3 votes
1 answer
1k views

Alpha blending in linear colour space

3 votes
3 answers
182 views

Dealing with wasted space when using SIMD on CPU for vector maths

3 votes
0 answers
497 views

Normal mapping for planar reflections

2 votes
1 answer
153 views

Best practices for VRAM management in dynamic environments (e.g. games)

1 vote
1 answer
78 views

Finding all possible reflection matrices for a given Wythoff construction

0 votes
1 answer
805 views

XMMatrixPerspectiveFovLH is broken?