emackey
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What's the simplest, open, animation format?
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5 votes

For what it's worth, the glTF Tutorials contain a section on Skinning that shows how the raw vertex and joint weight data feed into a vertex shader to distort the mesh. If you do design your own ...

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glTF animation keyframe question
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3 votes

You're seeing channels and samplers there, not individual keyframes. In this case, one animation is simultaneously targeting the translation, rotation, and scale channels of the same node, with three ...

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Programmatically generating bin files for GLTF models
2 votes

The .bin file that goes with a .gltf only includes mesh data (position, normal, uv, other vertex attributes as needed). It does not normally include any images (unless you're using the base64 export "...

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How mesh geometry data (vertex coordinates) stored in glTF?
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2 votes

The min and max values provide an outer bounding box for all POSITION data within a given accessor. Accessors typically contain multiple vertices, for example all of the vertices of a particular ...

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Why are these 2 buffers joint while extracting glTF information?
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1 votes

The accessor (model.accessors[accessor_index]) has its own byteOffset and count values that you need to account for here. The input and output accessors are allowed to share a bufferView, and your ...

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Determining the Bounding Box values of a glTF file
1 votes

There isn't a bounding box for the whole glTF file, but individual primitives have POSITION accessors that indicate min and max values. This is specified in the Meshes section, with the following ...

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Convert a .X mesh to a modern format
1 votes

Blender appears to have a .X importer. It's a plugin that ships with Blender, but is disabled by default, so you have to enable it in User Preferences. See: https://blender.stackexchange.com/a/8749/...

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