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v.oddou
  • Member for 8 years, 3 months
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0 votes

What is a tbuffer and what is their use case?

0 votes

How can I raytrace a scene that does not fit into memory?

2 votes

How to prevent moire artifacts in this light casting algorithm?

6 votes

VR and frustum culling

3 votes

How does a GPU process a task by using multiple ALUs?

4 votes
Accepted

GPU short circuit when multiply by 0?

1 vote
Accepted

Understanding view matrix

5 votes

16bit half-float linear HDR images as (diffuse/albedo) textures?

7 votes

How many polygons in a scene can modern hardware reach while maintaining realtime, and how to get there?

4 votes

Thorough, accessible material about Fourier basis functions and Spherical Harmonics?

3 votes

Am I missing something for ambient occlusion?

2 votes

Is a Lambertian reflector illuminated by a smaller fraction of the incident radiation when it's tilted?

4 votes

Does UV-mapping generate for some points of the 3D model several points in the 2D projection?