As of May 31, 2023, we have updated our Code of Conduct.
v.oddou's user avatar
v.oddou's user avatar
v.oddou's user avatar
v.oddou
  • Member for 7 years, 9 months
  • Last seen more than a month ago
7 votes

How many polygons in a scene can modern hardware reach while maintaining realtime, and how to get there?

6 votes

VR and frustum culling

5 votes

16bit half-float linear HDR images as (diffuse/albedo) textures?

4 votes
Accepted

GPU short circuit when multiply by 0?

4 votes

Does UV-mapping generate for some points of the 3D model several points in the 2D projection?

4 votes

Thorough, accessible material about Fourier basis functions and Spherical Harmonics?

3 votes

Am I missing something for ambient occlusion?

3 votes

How does a GPU process a task by using multiple ALUs?

2 votes

Is a Lambertian reflector illuminated by a smaller fraction of the incident radiation when it's tilted?

2 votes

How to prevent moire artifacts in this light casting algorithm?

1 vote
Accepted

Understanding view matrix

0 votes

How can I raytrace a scene that does not fit into memory?

0 votes

What is a tbuffer and what is their use case?