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Share Your Experience: Take the 2024 Developer Survey
Calvin's user avatar
Calvin's user avatar
Calvin's user avatar
Calvin
  • Member for 8 years, 8 months
  • Last seen more than a week ago
6 votes
Accepted

Is a single shader and 1x1 pixel white sampler more efficient than frequent switching between shaders with and without samplers?

4 votes

Which graphics APIs texture formats are HDR texture formats?

4 votes
Accepted

Z-Buffer algorithm vs Painter's algorithm?

3 votes

How are normals assigned to vertices in different types of shading?

3 votes

Pseudo rounded cube in OpenGL

2 votes

What is my GPU waiting on?

2 votes
Accepted

How to voxelize geometry using textures and shaders?

1 vote
Accepted

Overlaying a grid on to a height map

1 vote

total internal reflection implementation in pbrt-v3

1 vote

PBR and Specular Aliasing

1 vote

BSDF sampling versus light sampling

1 vote

Ask for help on understand an algorithm which combines stratified sampling and importance sampling of Monte Carlo

1 vote

Luminance and Radiance in computer screen

1 vote

How to deal with light leaks?

1 vote
Accepted

Is the microfacet GGX BSDF normally implemented as separate BRDF and BTDFs?

1 vote

How to access several textures from huge amount of textures in a shader?