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Share Your Experience: Take the 2024 Developer Survey
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  • Member for 8 years, 10 months
  • Last seen more than 6 years ago
32 votes
2 answers
24k views

What is the simplest way to compute principal curvature for a mesh triangle?

18 votes
2 answers
7k views

What is the accepted method of converting shininess to roughness, and vice versa?

17 votes
2 answers
3k views

Why do most photorealistic renderers have similar material test scenes?

18 votes
2 answers
5k views

What is the difference between various space-filling curves?

27 votes
4 answers
9k views

Why do T-junctions in meshes result in cracks?

17 votes
2 answers
7k views

How does mip-mapping work with non-power-of-2 textures?

9 votes
1 answer
582 views

Can we use anisotropic filtering on 3D textures?

16 votes
3 answers
6k views

What is the state of art in geometric LOD in games?