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ap_
  • Member for 7 years, 2 months
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30 votes
2 answers
21k views

What is the simplest way to compute principal curvature for a mesh triangle?

25 votes
4 answers
7k views

Why do T-junctions in meshes result in cracks?

16 votes
2 answers
4k views

What is the difference between various space-filling curves?

15 votes
2 answers
3k views

Why do most photorealistic renderers have similar material test scenes?

15 votes
2 answers
5k views

What is the accepted method of converting shininess to roughness, and vice versa?

15 votes
3 answers
5k views

What is the state of art in geometric LOD in games?

13 votes
2 answers
5k views

How does mip-mapping work with non-power-of-2 textures?

8 votes
1 answer
505 views

Can we use anisotropic filtering on 3D textures?