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lightxbulb's user avatar
lightxbulb
  • Member for 5 years, 4 months
  • Last seen this week
1 vote

Adding cos(θ) from rendering equation ruins the renderings

1 vote

Interpolating poisson disk samples in real time

1 vote
Accepted

Specular reflection with different viewing direction where reflection direction and viewing direction coincide

1 vote
Accepted

Determinants as another way to multiply two vectors

1 vote
Accepted

Split a string of line segments into several other line segments

1 vote
Accepted

MSE & Variance of Monte Carlo Estimator

1 vote

Problem with definition of BSDF and radiance

0 votes

Point a normal vector towards a point in 3D-Space

0 votes
Accepted

Convert one triangle to another in matrix4x4?

0 votes

Student-friendly ray-triangle intersection

0 votes

Is there a canonical way to convert G1 continuity to C1 continuity for splines

0 votes

Constructing half-edges table from triangle list without hash

0 votes
Accepted

PDF for sampling emissive meshes for NEE/MIS

0 votes

What kind of transformation when the aspect is changed for a rotated shape?

0 votes
Accepted

Physically realistic received irradiance values given some BRDF?

0 votes

Using transformations to get from A to B image

0 votes

transformation from cartesian coordinates to spherical coordinates without calculations

0 votes
Accepted

Ray tracing the next week: understanding Instances

0 votes

Physically Based Shading for Diffuse surfaces

-1 votes
Accepted

What is a list of common, cheap, real time rendering algorithms?

-1 votes

Unsolved Problems in CQ to this day?

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