user avatar
user avatar
user avatar
lightxbulb
  • Member for 3 years, 6 months
  • Last seen this week
8 votes

Fundamental drawbacks of rasterization over ray tracing

7 votes
Accepted

Rendering equation in terms of paths rather than directions

6 votes
Accepted

Difference betwen Rendering Equation, Lighting model, Ray Tracing, Global Illumination and Shadows?

5 votes
Accepted

How to compute the following integral over a polygon?

5 votes

Why wasn't CryTek SSAO multiplied by 2?

4 votes

How to Sample 3D Points Outside and Inside the Mesh Surface

4 votes
Accepted

$(x, y, 1)$ is 2D homogenous coordinates or 3D homogenous coordinates?

4 votes

How can I transform an ellipse into a circle?

4 votes
Accepted

Strange stripes on the gradient

3 votes
Accepted

Multiple Importance Sampling in Path tracer produces Dark Images

3 votes
Accepted

Do straight lines always remain straight when projected with a perspective camera?

3 votes

Why isn't rasterization combined with raytracing more often?

3 votes
Accepted

Probability density for explicit light sampling

3 votes
Accepted

Dynamic Ray-Triangle Intersection

3 votes

Why is the symbol for solid angle a small omega in the definition of the BRDF?

3 votes
Accepted

Ray Tracing With Continuous Refraction

2 votes
Accepted

Confusion around Lambert's Cosine Law in Ray Tracing in One Weekend

2 votes
Accepted

Screen Space anti aliasing?

2 votes
Accepted

Inverted Normals in Raytracer

2 votes

What is exactly the third component in homogeneous coordinate system?

2 votes

When sampling direct light, what to do if testing ray been blocked by transparent object?

2 votes
Accepted

Intrepret path/light tracing by rewriting light transport equation

2 votes
Accepted

Douglas-Peuker and equal distances

2 votes

What is the purpose of the projected solid angle $dA^\perp$ term in the definition of Radiance?

2 votes
Accepted

Why cubic curves provide the minimum curvature interpolants?

2 votes

Simple Two Point Perspective of a Cube

2 votes
Accepted

smallpt: ray scattering and Importance Sampling

2 votes
Accepted

Identify plane of symmetry in 3D mesh

2 votes
Accepted

Why is it easier to inverse transform every object in a scene than to transform a camera?

2 votes
Accepted

Finding the normals of a tileable 2D surface extracted from 4D space