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5

I think it would be a good idea to get back to the basics. It's a large post, so there's a recap at the end. Colour can be represented in a couple of ways. We can have Red, Green and Blue (RGB). We could have CMYK (used in printing). There's also YCbCr/YUV (one for luminance and two for colour) and similar flavours of that. We have HSV/HSL/HSB (hue, ...


2

the colors are distorted and much brighter corresponding to (186,186,186) color value. If I don't apply gamma encoding then the image file displays the expected color that is (127,127,127). No, the gamma-correct color is not distorted; your expectations are. If your lighting, meshes, textures, and other scene elements were not built to be properly linear ...


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