New answers tagged

1 vote

Problem with definition of BSDF and radiance

The Rendering Equation First thing first, the rendering equation in its solid angle formulation in vacuum is: $$L(x,\omega) = L_e(x,\omega) + \int_{S^2} f(x, \omega_i, \omega_o) L(r(x,\omega), -\omega)...
lightxbulb's user avatar
  • 2,083
2 votes

Problem with definition of BSDF and radiance

Specular, Color, Fresnel BSDF of purely specular surfaces is zero almost everywhere and infinite in one point [...] how do you know what is the reflectance of the surface at that point? From the ...
geometrian's user avatar
  • 1,950

Top 50 recent answers are included