2 votes

How to build a triangle-voxel list from a triangle mesh?

You could do this. Basically what you would do is generate a cube for each voxel (or actually nearby voxels could share the edges). Not exactly sure what benefit you would get form this, unless your ...
joojaa's user avatar
  • 8,437
1 vote
Accepted

Translate vtkCellLocator

In order to translate a vtkCellLocator, you have only to translate a bounding box of root octant. However this bounding box cannot be publicly accessible. So it is necessary to create a new class ...
K.Yoshimi's user avatar
1 vote

In a shader, how to store fragment coordinates in a spatial partitioning from one pass to the next?

Though I have never used them myself OpenGL in modern versions gives you something called "Shader Storage Buffer Object" These are buffers that you can fill with your data. They are guaranteed to be ...
Dragonseel's user avatar
  • 1,810

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