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1 vote

What are applications of 3D geometry to 2D geometry projection and occlusion handling?

Such a transformation is (was) mostly useful for line drawing. Because when rendering shaded surfaces, the 2D projections need to be painted with color gradients. These are quite difficult to compute ...
Yves Daoust's user avatar
1 vote

3ds max: Z-fighting when working with Large Objects

FYI, the first answer is very close to explaining the causes of Z-fighting, or Z-flashing. It is about decimal places and it does relate to distance, or the simulation of distance. To understand what ...
Rick Keller's user avatar
0 votes

My projection matrix for OpenGL fails on non-symmetric boundaries

Nothing is wrong. If we suppose n is fixed, then l, r, t,...
Kevin Reid's user avatar

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