3
votes
How do I evenly subdivide the projection of a circle in 3D?
What you are after is a curve flattening, i.e. turning a curve (an ellipse in your case) into a polyline, in such a way that the discretization is not visible.
This can be done by recursive ...
1
vote
Accepted
What are applications of 3D geometry to 2D geometry projection and occlusion handling?
Such a transformation is (was) mostly useful for line drawing. Because when rendering shaded surfaces, the 2D projections need to be painted with color gradients. These are quite difficult to compute ...
1
vote
How do I evenly subdivide the projection of a circle in 3D?
When doing it inside shader stages, one possibility is the following using vertex- and tessellation-shader (only one triangle (3 lines) are needed):
Within the vertex shader you can calculate the NDC ...
1
vote
3ds max: Z-fighting when working with Large Objects
FYI, the first answer is very close to explaining the causes of Z-fighting, or Z-flashing. It is about decimal places and it does relate to distance, or the simulation of distance.
To understand what ...
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